The Sandman cometh bearing gifts: the new SandTech(TM) Sleep Induction Device, ready to help you fall asleep faster and more effectively!

Counting sheep is the time-proven best way to fall asleep, and here at SandTech we have developed the perfect dream-sensing technology to facilitate your sheep counting experience.

Disclaimer: User must be completely focused to use the SandTech(TM) SID. Any extra-sensory distractions will be detected and the device will be paused until focus is returned.

Note: the web build runs pretty well but can occasionally stutter, for full performance grab the Windows build.

Credits

Made by Bit Storm Games (bitstorm.games)

  • Ben Slinger: programming, dream simulation, audio, meta server
  • Trevor Scott: programming, environment art, apartment build, tooling

Voice

  • Narration, the SandmanTech poem and the ending: Ben Slinger
  • The sleeper: Trevor Scott

We also make Bit Storm, a comedy game design podcast by two guys who know nothing about comedy nor game design.

Built with

3D art

Fonts

  • Font: Itty Bitty Notebook by Chequered Ink
  • Font: Disco Nectar by Chequered Ink
  • Font: Sunday Afternoon by Chequered Ink
  • Font: Digital Dismay by Chequered Ink

Audio

  • Sound effects by Ovani Sound
  • pouring sand out OWI by kadendprince (freesound.org/s/766238), License: Attribution NonCommercial 4.0
  • Bleat by Mike Koenig [CC-BY 3.0] via SoundBible
  • Sheep baas, tap drips, phone buzz, glass of water and toilet flush by Joseph Sardin (BigSoundBank), License: Creative Commons 0
  • room tone quiet apartment kitchen night nice with distant city traffic and ambient hum and hiss.flac by kyles (freesound.org/s/635732), License: Creative Commons 0
  • City at night Ambience.wav by puppetmaster685719 (freesound.org/s/641211), License: Creative Commons 0
  • RoomTone07 by richwise (freesound.org/s/474832), License: Creative Commons 0
  • VN520042.mp3 by rivv3t (freesound.org/s/106959), License: Creative Commons 0
  • Wind Blowing Through Trees 01 by traian1984, via Pixabay
  • Light switch clicks recorded by Trevor Scott

Analytics

This game collects anonymous gameplay analytics (PostHog) so we can see how players move through the night. That means a randomly generated ID, a per session ID, your platform and engine version, and in game events such as sheep counted, distractions triggered and lights switched off. No names, no email, no accounts, and nothing you type.

Download

Download
gmtk2026-windows.zip 110 MB
Version v0.0.19 4 hours ago

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